#ifndef DAMAGE_SYSTEM
#define DAMAGE_SYSTEM

#include "Base/System.h"

class DamageSystem : public BPL::System
{
public:
	DamageSystem();
    virtual void update(float dt);
    virtual void deleteEntity(int ent);
	void addBullet(int bullet);

protected:
	std::deque<int> mpt_bullets;
};

#endif
